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Reverse Engineer

Remote, USA Full-time Posted 2026-06-17

At WeMod, we're on a mission to make gaming more fun. We're building the world's ultimate game companion, where millions of PC gamers discover mind-blowing ways to play their favorite games. Founded with a community-first approach, WeMod has become the go-to destination for gamers seeking safe and seamless ways to enhance their gaming experience.

Our platform unites cutting-edge technology with security, transforming how players interact with games through innovative features like interactive maps and real-time mods. We're not just building software; we're crafting the future of gaming where every player can experience games exactly as they want to. We're creating a new category in gaming technology that will fundamentally change how people play.

We’re looking for a skilled Reverse Engineer to analyze and decode file formats. Your role will focus on extracting and converting assets—such as models, textures, animations, configuration files, and data tables. This position is ideal for someone who enjoys working with raw binary data, uncovering undocumented structures, and building tools to make this data accessible in open formats.

In this role, you'll reverse engineer file formats—pulling out everything from textures and models to internal config files and data tables. You’ll build tools (in whatever language you're comfortable with) to extract and convert assets into open, usable formats like JSON, PNG, glTF, and more.

What you’ll be doing

  • Reverse engineering file formats—archives, containers, binaries, custom tables

  • Extracting and converting assets: 3D models, textures, animations, etc.

  • Converting internal config files and data tables into structured formats like JSON

  • Writing small, focused tools or scripts to automate your work

  • Documenting what you find so others can use it or build on it

What we’re looking for

  • Experience reverse engineering file formats or binary data structures

  • A solid grasp of how assets and data are structured

  • Comfortable working without documentation or clear specs

  • Experience with PC games

  • Bonus if you’ve worked with modding tools, asset converters, or fan-made extractors

  • Ability to work during US/Eastern hours

Nice to have (but not required)

  • Knowledge of texture formats (like DDS, KTX), or 3D formats (glTF, FBX)

  • Experience decoding serialized data (binary blobs, encrypted configs, etc.)

  • Prior contributions to open-source or tooling projects

This is a 3 month contract role with the possibility of extension

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