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iOS Engineer

Remote, USA Full-time Posted 2026-06-21

What you'll do

  • Build and ship user-facing features for a consumer app used by millions, owning them from idea to release
  • Translate product hypotheses into polished, performant iOS experiences in Swift / SwiftUI
  • Share UI logic across platforms via Kotlin Multiplatform (KMM), collaborating closely with Android and Web frontend
  • Instrument A/B experiments, read the resulting data, and iterate quickly on activation, retention, and engagement
  • Own user feedback and long term product success

Requirements

  • Strong iOS engineering skills with clear ownership of shipped, user-facing features
  • Proficient in Swift and SwiftUI; comfortable with modern concurrency and app architecture
  • Real product sense: you have opinions about UX and can tell good from "technically done"
  • User sympathy - you instinctively notice friction, jank, and confusing flows
  • Data-literate: experience with metrics, dashboards, and experiments to validate whether a change worked
  • Clear communicator who can align with non-engineers and make tradeoffs explicit
  • Bias toward shipping and learning over perfect architecture

Experience

  • 3–5+ years building and iterating on mobile products used by real users
  • Proven track record shipping iOS features and improving them based on feedback or metrics
  • Professional experience with B2C / consumer-facing products, presumably in gaming, social, etc. realm
  • Exposure to A/B testing or product experimentation is a strong plus
  • Kotlin / KMM experience is a plus (but not a requirement)

Education

  • Bachelor's degree or above. Shipped work, judgment, and product taste matter more than credentials.

Nice to have

  • Experience at a fast-growing consumer app, or your own indie app on the App Store
  • Interest in anime, otaku culture, creator communities, or AI image generation

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