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Senior Technical Game Designer (Project Hire)

Remote, USA Full-time Posted 2026-06-17

About the position That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are looking for hardworking, Senior Technical Game Designer to focus on creating systems, mechanics, prototypes, workflows and pipelines. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling.

Responsibilities

  • As part of a highly skilled team that believes in self-sufficiency, the Senior Technical Designer’s responsibilities will include creating new mechanics, systems, event scripting, and interactive objects.
  • Design, prototype, and implement gameplay systems from the ground up, while extending and iterating on existing systems to deliver a polished, high-quality player experience.
  • Work with engineering, animation and design teams to implement content, solve workflow issues, and create content pipelines.
  • We believe in ownership, so the more of your vision that you can prototype and execute with your own skills, the better.
  • We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
  • You will also work with producers to plan out and prioritize your development schedule. Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected.

Requirements

  • Extensive knowledge of Unreal engine and Blueprints.
  • Experience with text based scripting and programming languages (eg. XML, PERL, C++)
  • Knowledge of and interest in the type of game we are making.
  • Knowledge of art packages such as Maya, Max, and the Adobe suite a plus.
  • Have a cinematic eye! Conceptualize and pitch game systems and mechanics. Communicate clearly and visually to the Directors and the team.
  • Have ownership of your content. Once design have been approved, the Senior Technical Game Designer will be responsible for these features to ship.
  • Be creative. We don’t want to micromanage. Nothing makes us happier than seeing you prototype ideas we would have never conceptualized.
  • Be proactive. Don’t wait to be assigned a task – pitch concepts that you believe will make the game better and pitch them regularly.
  • Be a generalist. Learn whatever skills will help you complete your vision. From making prototype assets, to animation, VFX, mocap, audio, etc – a designer is a versatile person. You will have stellar artists and engineers to help you, but the more you can present a singular vision to us with your prototype work, the more excited we will get about it!
  • Be responsible. You will be checking in script and level content without review. It’s your job not to break the build

Benefits

  • TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO
  • TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more.

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